Homepoint

Chat about the Ashita v3 project here.
Luckyseven
Posts: 30
Joined: Tue May 02, 2017 9:13 am

Re: Homepoint

Post by Luckyseven » Tue Jul 18, 2017 7:08 am

Just wondering.

Is there anyway that SE can know you're using a plugin like this if you're only using HP's you already have?
shinzaku
Posts: 45
Joined: Wed May 17, 2017 8:34 am

Re: Homepoint

Post by shinzaku » Thu Jul 20, 2017 7:07 am

As far as I'm aware, they shouldn't be able to. I'm not 100% on this though.

The packet should be built to be the exact same as the server is expecting, thus allowing you to warp.
pantafernando
Posts: 9
Joined: Mon Nov 06, 2017 6:12 am

Re: Homepoint

Post by pantafernando » Thu Dec 28, 2017 5:41 am

Hi.

I think the Homepoint is amazing but ive been having a problem thats not that uncommon. When i warp chars using multisend+homepoint sometimes a mule get stucked and dont warp. The green message of warping still appear in chat log but all interaction with char becomes null (for example manually clicking the HP after a failed warp will trap char in waiting then i need to restart Ashita.

Any tips on how to prevent that or at least reduce the frequency on how chars get stucked after using Homepoint?

Thanks in advance.
shinzaku
Posts: 45
Joined: Wed May 17, 2017 8:34 am

Re: Homepoint

Post by shinzaku » Thu Jan 04, 2018 7:45 pm

That's unfortunately a flaw in sending packets and multi-boxing. The only solution I've found is to stagger them (have one at a time use the command).
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